ArcadeCollider

 

Props

NameTypeDefault
allowCollision
(self: Self, other: Other) => boolean
onCollide
(self: Self, other: Other) => any
onWorldBounds
(self: Self, blocked: { up: boolean; down: boolean; left: boolean; right: boolean; }) => any
overlap
boolean
with
string string[] GameObject GameObject[] Group Group[]
worldBounds
boolean