ArcadePhysics
Props
| Name | Type | Default | Description | 
|---|---|---|---|
| acceleration | number | Sets the Body’s X and Y acceleration in pixels per second squared | |
| accelerationX | number | Sets the Body’s horizontal acceleration in pixels per second squared | |
| accelerationY | number | Sets the Body’s vertical acceleration in pixels per second squared | |
| allowDrag | boolean | Enables or disables drag. | |
| allowGravity | boolean | Enables or disables gravity’s effect on this Body. | |
| angularAcceleration | number | The Body’s angular acceleration (change in angular velocity), in degrees per second squared. | |
| angularDrag | number | Loss of angular velocity due to angular movement, in degrees per second. Angular drag is applied only when angular acceleration is zero. | |
| angularVelocity | number | The rate of change of this Body’s  | |
| bounce | number | Sets the Body’s X and Y bounce. | |
| bounceX | number | Sets the Body’s horizontal bounce. | |
| bounceY | number | Sets the Body’s vertical bounce. | |
| circle | { radius: number; offsetX?: number; offsetY?: number; } | Sizes and positions this Body, as a circle. | |
| damping | number | If this Body is using  If you enable this property then you should use far smaller  | |
| debugBodyColor | number | 
 | |
| debugShowBody | boolean | 
 | |
| debugShowVelocity | boolean | 
 | |
| disableBody | boolean | 
 | |
| drag | number | Sets the Body’s X and Y drag in pixels per second squared | |
| dragX | number | Sets the Body’s horizontal drag in pixels per second squared | |
| dragY | number | Sets the Body’s vertical drag in pixels per second squared | |
| friction | number | Sets the Body’s X and Y friction. | |
| frictionX | number | Sets the Body’s horizontal friction. | |
| frictionY | number | Sets the Body’s vertical friction. | |
| gravity | number | Sets the Body’s X and Y gravity in pixels per second squared | |
| gravityX | number | Sets the Body’s horizontal gravity in pixels per second squared | |
| gravityY | number | Sets the Body’s vertical gravity in pixels per second squared | |
| immovable | boolean | Whether this Body can be moved by collisions with another Body. | |
| mass | number | Sets the Mass of the StaticBody. Will set the Mass to 0.1 if the value passed is less than or equal to zero. | |
| maxVelocity | number | Sets the Body’s X and Y maximum velocity | |
| maxVelocityX | number | Sets the Body’s horizontal maximum velocity | |
| maxVelocityY | number | Sets the Body’s vertical maximum velocity | |
| offset | XY | Sets the body offset. This allows you to adjust the difference between the center of the body and the x and y coordinates of the parent Game Object. | |
| size | { width: number; height: number; center?: boolean; } | Sizes and positions this Body, as a rectangle.
Modifies the Body  | |
| static | boolean | 
 | |
| velocity | number | Sets the Body’s X and Y velocity in pixels per second | |
| velocityX | number | Sets the Body’s horizontal velocity in pixels per second | |
| velocityY | number | Sets the Body’s vertical velocity in pixels per second |